Movie Review Fair Game Ebert
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movie Review – Prince of Persia: The Sands of Time (2010)
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During the years in Hollywood, and even independent filmmakers have struggled to find the right balance of a film based on a video game. The problem is that video games are very different movies, or even your average novel. Because video games generally have goals to achieve, and sometimes even special moves that have to maneuver to reach the end of the story, it is difficult to recreate that experience film. I think the problem is that it is difficult to write a decent story that focuses on achieving objectives, as evidenced by the fact that most "choose your own adventure" The books are designed for children. This is a problem that they have been working for years in the game industry, but in the film industry most of the time but it seems that everyone is completely lost in the concept. Most movies based on video games are better served by the common trench topic of the aims and achievements and prepare their own way. Unfortunately, this is not what the creators of the movie Prince of Persia: The Sands of Time decided to do.
No, in this case we decided to try to literally recreate the video game film as best he could. The result is a story told with very little power clumsiness permanence. Even the action scenes lack punch, simply because the story that the action is centered around feels so boring and uninteresting. The way the film actually begins not help matters either, as they are in essence is a very similar opening to the Disney animated film Aladdin. Since Disney was behind the two films, this just seems a bit eerily similar to ignore sometimes. Hell, the only character who does not have in Prince of Persia they did in Aladdin was genius. To be honest, without the Genie from Aladdin is like toast without butter. That's pretty much what this movie feels like it. Prince of Persia does not taste to compensate for most light that fills the whole movie.
To be fair, the action scenes are quite spectacular. That actually came out all to make this film are stunning and recreate the feel of the video game. Even the fight scenes were largely similar to what one would expect from games that the film is based on, and as such it is difficult to be very disappointed in the film as a whole. That said, just because you can recreate the action and adventure it seems that the game does not mean you have recreated the feeling of what it is to control the character. While spending some time trying to develop Dastan character in a feeble attempt to recreate the relationship of the viewer has with the main character ends up falling flat still like Jake Gyllenhaal fails to interest the viewer. I'm not saying Gyllenhaal as Dastan was absolutely horrible, because he did a decent job. However, decent, just not enough when the director trying to recreate the look and feel of playing the video game. The viewer expects to be able to relate and display them at least in the shoes of Dastan, and Gyllenhaal, simply does not recreate the movie experience.
This is not Gyllenhaal's fault really fault the filmmakers for trying to do too much with the Prince Persia. You simply can not recreate the experience of playing a game in a movie, and love the movie, you should not try. The two formats are too different to be effective in the same way, and as such must take a different approach with a film is made with a video game. Apparently, Mike Newell and his writers Prince of Persia did not receive this note, because this movie is probably the largest attempt by recent history or past to recreate the entire video game it is based. Just to reiterate this fact several times to understand how important it is to understand why this film works very well. The acting is acceptable, the effects special are impressive, the story is deeper than most and has the potential to be interesting, but this makes no sense because of how dysfunctional the film is as a whole.
The story, while deep, is unoriginal, uninspired, and completely predictable. The story of Prince of Persia are so obvious you'll wonder if a ten year old boy had something to do with making history. This only serves to damage the film, even as it leaves a taste uninteresting and boring in the mouth. No matter how much stuff is happening in the story if it's boring and pointless. As a matter of fact, I dare say this film could have been better if they had cut about 15-20 minutes of footage of it. Much of it is totally unnecessary for most of history, and it almost feels as if the filmmakers are trying to trick us to think that since there is not much to do in the film must be deep and therefore significant. Unfortunately for them, I'm not that dense. This is another problem with trying to recreate the experience of a video game, as this new art form of storytelling has yet to actually create any significant or important stories. However, although the story is cheesy, you can still enjoy the experience of controlling a video game while a movie it is merely a spectator and have no control.
Another problem with Prince of Persia was the music. Usually not even bother mention of a movie rating unless it is very bad or very good. This will tell you how weak the soundtrack of this film was. Music by This film really has no great force, and is almost nonexistent at times. A small whistle music here and there, not a score musical. This may seem a rather pointless thing to complain about, but sometimes a good musical score can make a bad movie a little more enjoyable. When the story you're listening to music is limited and only serves to help identify this even more, is a very bad sign. This movie was just a total disaster. Have so bad that even the few bright spots of excellence found in the film is overshadowed by the failures. I am not of those who agree with Roger Ebert as says that video games are not art, and I believe overstepped its bounds with that statement. However, films how are you, it is easy to understand do you feel that way.
Anyway, this is more a failure of the director of what is the creator of the game. The main problem with Prince of Persia is that it is too hard to be the game that is based on, and not trying hard enough to really be a movie. While it is obvious that the art of video games has a long way to go before it is as masterful as the written word or film, it would be ignorant to ignore the fact that this is the next evolution of storytelling and as such, deserves some respect. Unfortunately, films like this based on video games does nothing to win the new format of any aspect, since it ignores the differences very basic and easily discernible between the two formats. This film may be evidence that the narrative of the game is far from artistic, but is more harmful to the filmmakers do not understand the format of what the new format itself.
Final Synopsis: Prince of Persia: The Sands of Time tries too hard to be a video game, and since it is a film that fails to be entertaining. Instead of staying with a formula that has worked for several films in the past, producers try to do too much and completely miss the point. This film is a Clusterfuck because it is not a movie, a video game is trying to be a movie, and that is simply impossible.
Points Lost: -1 for bad musical score, -1 for the history of the poor, the plot predictable -1, -1 for some bad acting, -1 For being too similar to other Disney movies, -1 for trying to be a video game, 1 to pull too much on the story, -1 for boring and lifeless characters
Bonus points: one for visual effects, one for choreography / tricks
Lesson Learned: A film is a monster unlike a video game, and attempting to recreate an art form in another format, this is the kind of disaster that is not only possible, but most likely probable.
Burning Question: Why try to do this? WRONG!
Prince of Persia: The Sands of Time
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